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authorJon Bergli Heier <snakebite@jvnv.net>2011-04-10 20:34:50 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2011-04-10 20:34:50 +0200
commit0a65213f05594cc6d70e79c87ec34ed9f9c03e13 (patch)
tree6cbda688d1466caac43d41d977b68d0c47d69b0e /scene.cpp
parente0c0a9f3816facd0fc4066a50479f823447e03f6 (diff)
Added a simple interface to adjust raise/lower-function parameters using CEGUI.
Diffstat (limited to 'scene.cpp')
-rw-r--r--scene.cpp60
1 files changed, 53 insertions, 7 deletions
diff --git a/scene.cpp b/scene.cpp
index 4f872d2..180c90d 100644
--- a/scene.cpp
+++ b/scene.cpp
@@ -21,6 +21,7 @@ Scene::Scene() {
do_select = false;
show_selection = false;
+ dialog = false;
/* setup shader programs */
GLVertexShader terrain_vertex("shaders/terrain_vertex.glsl");
@@ -58,12 +59,15 @@ Scene::Scene() {
/* load font */
font = new FTTextureFont("fonts/VeraMono.ttf");
font->FaceSize(10);
+
+ gui = new GUI();
}
Scene::~Scene() {
if(qt)
delete qt;
delete font;
+ delete gui;
}
void Scene::lookat() {
@@ -161,29 +165,62 @@ void Scene::events() {
case SDLK_u:
update();
break;
+ case SDLK_TAB:
+ dialog = !dialog;
default:
break;
}
break;
+ case SDL_MOUSEBUTTONDOWN:
+ switch(event.button.button) {
+ case SDL_BUTTON_LEFT:
+ if(dialog)
+ CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::LeftButton);
+ break;
+ case SDL_BUTTON_RIGHT:
+ if(dialog)
+ CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::RightButton);
+ break;
+ }
+ break;
case SDL_MOUSEBUTTONUP:
switch(event.button.button) {
case SDL_BUTTON_LEFT:
- sx = event.button.x;
- sy = event.button.y;
- do_select = true;
- // TODO: reimplement selection
+ if(dialog)
+ CEGUI::System::getSingleton().injectMouseButtonUp(CEGUI::LeftButton);
+ else {
+ sx = event.button.x;
+ sy = event.button.y;
+ do_select = true;
+ }
break;
case SDL_BUTTON_RIGHT:
- show_selection = false;
+ if(dialog)
+ CEGUI::System::getSingleton().injectMouseButtonUp(CEGUI::RightButton);
+ else
+ show_selection = false;
break;
case SDL_BUTTON_WHEELUP:
- qt->raise(selected.x, selected.z, 10, 1, 1);
+ if(dialog)
+ CEGUI::System::getSingleton().injectMouseWheelChange(1);
+ else
+ qt->raise(selected.x, selected.z, gui->radius_sb->getScrollPosition(), gui->focus_sb->getScrollPosition(),
+ gui->strength_sb->getScrollPosition());
break;
case SDL_BUTTON_WHEELDOWN:
- qt->raise(selected.x, selected.z, 10, 1, -1);
+ if(dialog)
+ CEGUI::System::getSingleton().injectMouseWheelChange(-1);
+ else
+ qt->raise(selected.x, selected.z, gui->radius_sb->getScrollPosition(), gui->focus_sb->getScrollPosition(),
+ -gui->strength_sb->getScrollPosition());
break;
}
+ break;
case SDL_MOUSEMOTION:
+ if(dialog) {
+ CEGUI::System::getSingleton().injectMousePosition(event.motion.x, event.motion.y);
+ break;
+ }
if(event.motion.x == video::width/2 && event.motion.y == video::height/2)
break;
yaw += (float)event.motion.xrel / 500;
@@ -198,6 +235,9 @@ void Scene::events() {
pitch = 0;
SDL_WarpMouse(video::width/2, video::height/2);
break;
+ case SDL_VIDEORESIZE:
+ CEGUI::System::getSingleton().notifyDisplaySizeChanged(CEGUI::Size(event.resize.w, event.resize.h));
+ break;
}
}
}
@@ -207,6 +247,8 @@ void Scene::render() {
unsigned int steps = time - last_time + 1;
last_time = time;
+ CEGUI::System::getSingleton().injectTimePulse(0.001*(float)steps);
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
video::persp();
@@ -309,6 +351,7 @@ void Scene::render() {
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisable(GL_TEXTURE_2D);
// set active to texture0 to avoid breaking the texture font
glActiveTexture(GL_TEXTURE0);
@@ -375,6 +418,9 @@ void Scene::render() {
font->Render(selected->str().c_str());
}*/
+ if(dialog)
+ gui->render();
+
SDL_GL_SwapBuffers();
}