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authorJon Bergli Heier <snakebite@jvnv.net>2011-05-20 14:11:40 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2011-05-20 14:11:40 +0200
commit3bb33734a92e86024488adf88dc2a368c8c952b2 (patch)
treeaee8ab7832b7fef021668d94cbaf7d21d6c9c839 /scene.h
parent7b22d822f9871222fbbe401c9c79d6a624d21331 (diff)
Basic lua implementation.
Diffstat (limited to 'scene.h')
-rw-r--r--scene.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene.h b/scene.h
index 89a5ec0..7d68583 100644
--- a/scene.h
+++ b/scene.h
@@ -7,6 +7,7 @@
#include "shader.h"
#include "gui.h"
#include "tool.h"
+#include "scripting.h"
#include <FTGL/ftgl.h>
@@ -20,6 +21,7 @@ class Scene {
GUI *gui;
Tool *tool;
ConsoleWindow *console;
+ Lua *lua;
bool running;
bool grid;
@@ -37,8 +39,6 @@ class Scene {
int sx, sy;
GLShaderProgram terrain_program;
- //GLVertexShader terrain_vertex;
- //GLFragmentShader terrain_fragment;
GLuint grass_texture, rock_texture, soil_texture, marker_texture;