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author | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-04 00:01:39 +0200 |
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committer | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-04 00:01:39 +0200 |
commit | 095be9811eaccd92cee156b4c486fb92b77cdcd2 (patch) | |
tree | 354d6f28f0efd721748c0e052921b443ee86bd79 /shaders/terrain_fragment.glsl | |
parent | 61fe986e9ad6d1f26275e2ffd72cae0c2542256c (diff) |
Threaded VBO creation.
A secondary memory-mapped VBO is filled in a separate thread, which
replaces the main VBO when work is done.
Diffstat (limited to 'shaders/terrain_fragment.glsl')
0 files changed, 0 insertions, 0 deletions