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authorJon Bergli Heier <snakebite@jvnv.net>2011-04-11 22:06:54 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2011-04-11 22:06:54 +0200
commit0986cf8f33df8926dd8da67f98ed18f696141313 (patch)
tree755a9005aa595d48569d2ecc3a5f07eb28529614 /shaders/terrain_vertex.glsl
parent0a65213f05594cc6d70e79c87ec34ed9f9c03e13 (diff)
Draw a selection marker on the terrain.
Diffstat (limited to 'shaders/terrain_vertex.glsl')
-rw-r--r--shaders/terrain_vertex.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/shaders/terrain_vertex.glsl b/shaders/terrain_vertex.glsl
index e53c432..5fcd17b 100644
--- a/shaders/terrain_vertex.glsl
+++ b/shaders/terrain_vertex.glsl
@@ -1,12 +1,11 @@
#version 120
-varying vec3 normal, light_pos;
-varying float y;
+varying vec3 normal, light_pos, pos;
void main() {
normal = gl_Normal;
light_pos = vec3(0, 1, 0);
- y = gl_Vertex.y;
+ pos = gl_Vertex.xyz;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;