diff options
author | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-11 22:06:54 +0200 |
---|---|---|
committer | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-11 22:06:54 +0200 |
commit | 0986cf8f33df8926dd8da67f98ed18f696141313 (patch) | |
tree | 755a9005aa595d48569d2ecc3a5f07eb28529614 /shaders/terrain_vertex.glsl | |
parent | 0a65213f05594cc6d70e79c87ec34ed9f9c03e13 (diff) |
Draw a selection marker on the terrain.
Diffstat (limited to 'shaders/terrain_vertex.glsl')
-rw-r--r-- | shaders/terrain_vertex.glsl | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/shaders/terrain_vertex.glsl b/shaders/terrain_vertex.glsl index e53c432..5fcd17b 100644 --- a/shaders/terrain_vertex.glsl +++ b/shaders/terrain_vertex.glsl @@ -1,12 +1,11 @@ #version 120 -varying vec3 normal, light_pos; -varying float y; +varying vec3 normal, light_pos, pos; void main() { normal = gl_Normal; light_pos = vec3(0, 1, 0); - y = gl_Vertex.y; + pos = gl_Vertex.xyz; gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; |