diff options
author | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-09 20:22:13 +0200 |
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committer | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-09 20:22:13 +0200 |
commit | 3817acdb49d775edb23fafbed70095be8f648ed6 (patch) | |
tree | 088d94ebd9f767e84263e1400db336930a7324cd /shaders/terrain_vertex.glsl | |
parent | e19c3838a4d89fb0640ed563ffdf58cd125cde7f (diff) |
Terrain multitexturing.
Diffstat (limited to 'shaders/terrain_vertex.glsl')
-rw-r--r-- | shaders/terrain_vertex.glsl | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/shaders/terrain_vertex.glsl b/shaders/terrain_vertex.glsl new file mode 100644 index 0000000..e53c432 --- /dev/null +++ b/shaders/terrain_vertex.glsl @@ -0,0 +1,15 @@ +#version 120 + +varying vec3 normal, light_pos; +varying float y; + +void main() { + normal = gl_Normal; + light_pos = vec3(0, 1, 0); + y = gl_Vertex.y; + + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} + +/* vim: set syn=glsl: */ |