diff options
author | Jon Bergli Heier <snakebite@jvnv.net> | 2011-05-10 15:40:02 +0200 |
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committer | Jon Bergli Heier <snakebite@jvnv.net> | 2011-05-10 15:40:02 +0200 |
commit | 7d93cab1eb1629b068858a68ac5e5840fe84a83a (patch) | |
tree | fc90eaecc54a03943e4114443ad3d6ad111b9b9a /shaders | |
parent | 0073f833c88f4a25dadc777495639069ba9d7bed (diff) |
Added fog and implemented a simple skybox.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/terrain_fragment.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/shaders/terrain_fragment.glsl b/shaders/terrain_fragment.glsl index 0925c6b..c3f0d46 100644 --- a/shaders/terrain_fragment.glsl +++ b/shaders/terrain_fragment.glsl @@ -4,7 +4,7 @@ varying vec3 normal, light_pos, pos; uniform sampler2D tex[3]; uniform sampler2D marktex; -uniform vec3 selpos; +uniform vec3 selpos, player_pos; uniform bool show_sel; void main() { @@ -27,6 +27,7 @@ void main() { vec2 st = vec2((pos.x + 1 - selpos.x) / 2, (pos.z + 1 - selpos.z) / 2); gl_FragColor += texture2D(marktex, st); } + gl_FragColor = mix(gl_FragColor, gl_Fog.color, pow(length(player_pos - pos), 2) / 10000); } /* vim: set syn=glsl: */ |