diff options
author | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-02 15:52:24 +0200 |
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committer | Jon Bergli Heier <snakebite@jvnv.net> | 2011-04-02 15:52:24 +0200 |
commit | fe2df4b280ecd8417cc267b8fc05ec050054ec4c (patch) | |
tree | 92500ef700f14c6bd0ca0840c9c98d3b20e72415 /terrain_vertex.glsl | |
parent | e172cde8c082fa3e338b3eb11079b36952874936 (diff) |
Finished terrain lighting.
Diffstat (limited to 'terrain_vertex.glsl')
-rw-r--r-- | terrain_vertex.glsl | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/terrain_vertex.glsl b/terrain_vertex.glsl index 25b0c25..8bb21d0 100644 --- a/terrain_vertex.glsl +++ b/terrain_vertex.glsl @@ -2,16 +2,9 @@ varying vec3 normal, light_pos, V, N; varying vec4 diffuse, ambient; void main() { - V = vec3(gl_ModelViewMatrix * gl_Vertex); - N = normalize(gl_NormalMatrix * gl_Normal); - normal = gl_Normal; light_pos = vec3(0, 1, 0); - diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse; - ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient; - - gl_FrontColor = gl_Color; gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } |