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-rw-r--r--SConstruct2
m---------common0
-rw-r--r--game.cpp22
-rw-r--r--game.h1
-rw-r--r--main.cpp3
-rw-r--r--model.cpp23
-rw-r--r--model.h15
-rw-r--r--scene.cpp13
-rw-r--r--scene.h5
-rw-r--r--terrain.cpp6
-rw-r--r--terrain.h2
11 files changed, 78 insertions, 14 deletions
diff --git a/SConstruct b/SConstruct
index eabcf02..7fb161e 100644
--- a/SConstruct
+++ b/SConstruct
@@ -15,7 +15,7 @@ if GetOption('mingw32'):
env.Append(CPPPATH = ['/usr/i486-mingw32/include/' + x for x in ('SDL', 'CEGUI', 'freetype2')])
env.Append(LIBS = ['CEGUIOpenGLRenderer', 'CEGUIBase', 'CEGUITGAImageCodec', 'CEGUITinyXMLParser', 'CEGUIFalagardWRBase', 'CEGUISILLYImageCodec',
'SDL_image', 'ftgl', 'freetype-s', 'z', 'pcre', 'opengl32', 'glu32', 'winmm', 'wsock32', 'ws2_32', 'mingw32', 'SDLmain', 'SDL', 'jpeg', 'noise',
- 'lua', 'tolua++_Static', 'boost_filesystem-mt-s', 'boost_system-mt-s'])
+ 'lua', 'tolua++_Static', 'boost_filesystem-mt-s', 'boost_system-mt-s', 'assimp'])
env.Append(CPPFLAGS = ['-D_WIN32_WINNT=0x0501'])
env.Append(LINKFLAGS = ['-static-libgcc', '-static-libstdc++'])
env['CXX'] = 'i486-mingw32-g++'
diff --git a/common b/common
-Subproject 6e746716d6a5c72fbd42539c6d5d92da8830cb9
+Subproject e95b3cb3e1a054a9d6bd766d4904e569ac2b2a6
diff --git a/game.cpp b/game.cpp
index 1288b0c..819b35c 100644
--- a/game.cpp
+++ b/game.cpp
@@ -171,9 +171,20 @@ void Game::handle_object() {
std::cerr << "got object for non-existing chunk, discarding" << std::endl;
return;
}
-
pos.y = chunk->find(pos.x, pos.z)->get_height(pos.x, pos.z);
- chunk->objects.push_back(Terrain::Chunk::ObjectPair(scene->tree, pos));
+
+ int64_t x = pos.x;
+ x -= x % Terrain::chunk_size;
+
+ int64_t z = pos.z;
+ z -= z % Terrain::chunk_size;
+
+ TerrainCacheObject::p ob = scene->terrain->tc->get_chunk(x, z, Terrain::chunk_size_total, Terrain::chunk_size_total);
+ ob->objects.push_back(pos);
+
+ models::ModelManager& model_mgr = models::ModelManager::get_instance();
+
+ chunk->objects.push_back(Terrain::Chunk::ObjectPair(model_mgr.get_model("tree"), pos));
}
Game& Game::get_instance() {
@@ -181,3 +192,10 @@ Game& Game::get_instance() {
game = new Game();
return *game;
}
+
+void Game::free() {
+ if(game) {
+ delete game;
+ game = NULL;
+ }
+}
diff --git a/game.h b/game.h
index 76c9413..f32f69d 100644
--- a/game.h
+++ b/game.h
@@ -33,6 +33,7 @@ class Game {
void handle_object();
static Game& get_instance();
+ static void free();
};
#endif
diff --git a/main.cpp b/main.cpp
index f30f67a..7643acf 100644
--- a/main.cpp
+++ b/main.cpp
@@ -39,6 +39,9 @@ int main(int argc, char **argv) {
game.run(argv[1], argv[2]);
+ // free singleton to run destructors
+ game.free();
+
video::free();
return 0;
diff --git a/model.cpp b/model.cpp
index 67e4561..0087c05 100644
--- a/model.cpp
+++ b/model.cpp
@@ -101,4 +101,27 @@ void Tree::render() {
leaves->render();
}
+/* ModelManager */
+
+ModelManager *ModelManager::model_mgr = NULL;
+
+void ModelManager::add_model(const std::string name, Model::p model) {
+ models.insert(std::pair<const std::string, Model::p>(name, model));
+}
+
+Model::p ModelManager::get_model(const std::string name) {
+ std::map<const std::string, Model::p>::iterator it = models.find(name);
+ if(it != models.end())
+ return it->second;
+
+ return Model::p();
+}
+
+ModelManager& ModelManager::get_instance() {
+ if(!model_mgr)
+ model_mgr = new ModelManager();
+
+ return *model_mgr;
+}
+
} // namespace models
diff --git a/model.h b/model.h
index 7659d9c..dda3228 100644
--- a/model.h
+++ b/model.h
@@ -5,6 +5,7 @@
#include <assimp/assimp.hpp>
#include <assimp/aiScene.h>
+#include <boost/shared_ptr.hpp>
#include <map>
#include <string>
@@ -28,6 +29,8 @@ class Mesh {
class Model {
public:
+ typedef boost::shared_ptr<Model> p;
+
virtual ~Model() {};
virtual void render() = 0;
@@ -45,6 +48,18 @@ class Tree : public Model {
virtual void render();
};
+class ModelManager {
+ private:
+ static ModelManager *model_mgr;
+ std::map<const std::string, Model::p> models;
+
+ public:
+ void add_model(const std::string name, Model::p model);
+ Model::p get_model(const std::string name);
+
+ static ModelManager& get_instance();
+};
+
}
#endif
diff --git a/scene.cpp b/scene.cpp
index 4e884a6..41b5ce8 100644
--- a/scene.cpp
+++ b/scene.cpp
@@ -11,6 +11,8 @@
#include <cmath>
+using models::ModelManager;
+
Scene::Scene() {
running = true;
grid = false;
@@ -70,7 +72,8 @@ Scene::Scene() {
marker_texture = load_texture("textures/cross.png");
placeholder_texture = load_texture("textures/placeholder.png");
- tree_scene = ai_importer.ReadFile("models/trees.blend", aiProcess_Triangulate);
+ Assimp::Importer ai_importer;
+ const aiScene *tree_scene = ai_importer.ReadFile("models/trees.blend", aiProcess_Triangulate);
for(unsigned int i = 0; i < tree_scene->mNumTextures; i++) {
aiTexture *texture = tree_scene->mTextures[i];
@@ -79,7 +82,8 @@ Scene::Scene() {
scene_textures.insert(std::pair<std::string, GLuint>(name, tx));
}
- tree = new models::Tree(tree_scene, scene_textures);
+ Model::p tree = Model::p(new models::Tree(tree_scene, scene_textures));
+ ModelManager::get_instance().add_model("tree", tree);
/* init terrain */
terrain = new Terrain();
@@ -105,7 +109,6 @@ Scene::~Scene() {
delete lua;
if(tool)
delete tool;
- delete tree;
if(terrain)
delete terrain;
delete font;
@@ -621,8 +624,8 @@ void Scene::render() {
float height = font->LineHeight();
glColor3f(1, 1, 1);
glTranslatef(0, video::height-height, 0);
- font->Render((boost::format("chunks: %d cache: %d gravity: %d flying: %d water: %d steps: %d")
- % terrain->chunks.size() % terrain->tc->get_size() % gravity % flying % underwater % steps).str().c_str());
+ font->Render((boost::format("chunks: %d cache: %d gravity: %d flying: %d water: %d steps: %d trees: %d")
+ % terrain->chunks.size() % terrain->tc->get_size() % gravity % flying % underwater % steps % trees.size()).str().c_str());
glTranslatef(0, -height, 0);
font->Render(move_str.c_str());
glTranslatef(0, -height, 0);
diff --git a/scene.h b/scene.h
index 6c75c91..a029d91 100644
--- a/scene.h
+++ b/scene.h
@@ -56,11 +56,6 @@ class Scene {
GLuint grass_texture, rock_texture, soil_texture, water_texture, marker_texture, placeholder_texture;
std::map<std::string, GLuint> scene_textures;
- Assimp::Importer ai_importer;
- const aiScene *tree_scene;
-
- Model *tree;
-
Scene();
~Scene();
diff --git a/terrain.cpp b/terrain.cpp
index e32a52b..f3dcb33 100644
--- a/terrain.cpp
+++ b/terrain.cpp
@@ -133,6 +133,12 @@ Terrain::Chunk::Chunk(Terrain *terrain, float x, float y) : cache_obj(terrain->t
this->vbo_object = this->node_count = this->vertices = 0;
this->nodes = NULL;
heights = cache_obj->heights;
+
+ for(std::list<Vector3>::iterator it = cache_obj->objects.begin(); it != cache_obj->objects.end(); it++) {
+ models::Model::p tree = models::ModelManager::get_instance().get_model("tree");
+ objects.push_back(ObjectPair(tree, *it));
+ }
+
normals = new Vector3[(int)((n_width)*(n_height))];
calc_normals();
diff --git a/terrain.h b/terrain.h
index aff95a4..883685b 100644
--- a/terrain.h
+++ b/terrain.h
@@ -30,7 +30,7 @@ class Terrain {
};
struct Chunk {
- typedef std::pair<models::Model*, Vector3> ObjectPair;
+ typedef std::pair<models::Model::p, Vector3> ObjectPair;
typedef std::list<ObjectPair> ObjectList;
Terrain *terrain;