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-rw-r--r--scene.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/scene.cpp b/scene.cpp
index 489f72c..b8f7268 100644
--- a/scene.cpp
+++ b/scene.cpp
@@ -315,7 +315,6 @@ void Scene::render() {
//const float light_pos[4] = {0, 1, 0, 0};
//glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
- unsigned int chunks_rendered = 0;
if(render_terrain) {
terrain_program.use();
GLint show_sel = glGetUniformLocation(terrain_program.get_program(), "show_sel");
@@ -354,7 +353,6 @@ void Scene::render() {
continue;
} else if(!chunk->vbo_object)
continue;*/
- chunks_rendered++;
glPushMatrix();
glTranslatef(-pos.x + chunk->x, -pos.y, -pos.z + chunk->y);
if(show_selection)
@@ -430,7 +428,7 @@ void Scene::render() {
glColor3f(1, 1, 1);
glTranslatef(0, video::height-height, 0);
font->Render((boost::format("chunks: %d gravity: %d steps: %d")
- % chunks_rendered % gravity % steps).str().c_str());
+ % terrain->chunks.size() % gravity % steps).str().c_str());
//font->Render((boost::format("%dx%d %d levels %d nodes tree creation time: %f steps: %d update: %d")
// % scene.qt->width % scene.qt->height % scene.qt->levels % scene.qt->nodes % scene.qt->init_time % steps % scene.qt->thread_running).str().c_str());
//glTranslatef(0, height, 0);