diff options
Diffstat (limited to 'shaders/terrain_fragment.glsl')
-rw-r--r-- | shaders/terrain_fragment.glsl | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/shaders/terrain_fragment.glsl b/shaders/terrain_fragment.glsl index 8b966fd..d1f5892 100644 --- a/shaders/terrain_fragment.glsl +++ b/shaders/terrain_fragment.glsl @@ -7,6 +7,8 @@ uniform sampler2D marktex; uniform vec3 selpos, player_pos; uniform bool show_sel; +void foggify(vec3 player_pos, vec3 pos); + void main() { vec3 n = normalize(normal); float diffuse = max(dot(n, light_pos), 0.5); @@ -27,9 +29,8 @@ void main() { vec2 st = vec2((pos.x + 1 - selpos.x) / 2, (pos.z + 1 - selpos.z) / 2); gl_FragColor += texture2D(marktex, st); } - gl_FragColor = mix(gl_FragColor, gl_Fog.color, pow(length(player_pos - pos)/100, 5)); - if(player_pos.y < 30 - 1.7) - gl_FragColor = mix(gl_FragColor, vec4(0, .3, .8, 0), .7); + + foggify(player_pos, pos); } /* vim: set syn=glsl: */ |