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-rw-r--r--shaders/terrain_fragment.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/shaders/terrain_fragment.glsl b/shaders/terrain_fragment.glsl
index 8b966fd..d1f5892 100644
--- a/shaders/terrain_fragment.glsl
+++ b/shaders/terrain_fragment.glsl
@@ -7,6 +7,8 @@ uniform sampler2D marktex;
uniform vec3 selpos, player_pos;
uniform bool show_sel;
+void foggify(vec3 player_pos, vec3 pos);
+
void main() {
vec3 n = normalize(normal);
float diffuse = max(dot(n, light_pos), 0.5);
@@ -27,9 +29,8 @@ void main() {
vec2 st = vec2((pos.x + 1 - selpos.x) / 2, (pos.z + 1 - selpos.z) / 2);
gl_FragColor += texture2D(marktex, st);
}
- gl_FragColor = mix(gl_FragColor, gl_Fog.color, pow(length(player_pos - pos)/100, 5));
- if(player_pos.y < 30 - 1.7)
- gl_FragColor = mix(gl_FragColor, vec4(0, .3, .8, 0), .7);
+
+ foggify(player_pos, pos);
}
/* vim: set syn=glsl: */