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Jon Bergli Heier
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2011-04-09
Terrain multitexturing.
Jon Bergli Heier
8
-58
/
+90
2011-04-09
#include cleanup
Jon Bergli Heier
7
-17
/
+14
2011-04-09
Moved from dynamic LOD to chunked loading.
Jon Bergli Heier
5
-511
/
+245
2011-04-04
Threaded VBO creation.
Jon Bergli Heier
5
-58
/
+135
2011-04-03
Implemented very ineffective dynamic terrain LOD.
Jon Bergli Heier
4
-19
/
+135
2011-04-02
Started work on dynamic merging and subdivision.
Jon Bergli Heier
5
-8
/
+75
2011-04-02
Moved select() into Scene, fixed rendering end of terrain.
Jon Bergli Heier
4
-122
/
+66
2011-04-02
Finished terrain lighting.
Jon Bergli Heier
5
-73
/
+198
2011-04-01
Terrain shader lighting - work in progress.
Jon Bergli Heier
6
-17
/
+238
2011-04-01
Some cleanup in preparation for dynamic subdivision of the terrain quadtree.
Jon Bergli Heier
3
-53
/
+78
2011-03-31
Adjust texture coordinates from each node's size.
Jon Bergli Heier
1
-0
/
+5
2011-03-31
Simple terrain click-selection using gluUnProject().
Jon Bergli Heier
1
-5
/
+50
2011-03-30
Initial commit.
Jon Bergli Heier
11
-0
/
+1046