Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-05-30 | Use a simple binary format for the map files, reduces file size drastically. | Jon Bergli Heier | 1 | -17/+20 | |
2011-05-29 | Misc fixes for win32 and cross-compiling. | Jon Bergli Heier | 3 | -1/+5 | |
2011-05-29 | Some code cleanup in scene.cpp. | Jon Bergli Heier | 2 | -67/+23 | |
2011-05-29 | Cull terrain faces. | Jon Bergli Heier | 1 | -0/+4 | |
2011-05-29 | Added slight moving animation to water texture. | Jon Bergli Heier | 2 | -1/+6 | |
2011-05-29 | Fixed underwater movement. | Jon Bergli Heier | 2 | -5/+10 | |
2011-05-29 | Somewhat fixed gravitation and jumping. | Jon Bergli Heier | 2 | -4/+10 | |
2011-05-29 | Removed cross-compile stuff from Makefile.win32. | Jon Bergli Heier | 1 | -24/+8 | |
2011-05-29 | Cross-compile with scons. | Jon Bergli Heier | 1 | -6/+16 | |
2011-05-28 | Changed tolua build rules to avoid running tolua++ on every build. | Jon Bergli Heier | 1 | -3/+4 | |
2011-05-28 | Updated win32 makefile. | Jon Bergli Heier | 1 | -5/+5 | |
2011-05-28 | Color terrain blue while underwater, raised sand level. | Jon Bergli Heier | 1 | -6/+3 | |
2011-05-28 | Terrain changes, added water. | Jon Bergli Heier | 6 | -9/+87 | |
2011-05-20 | Basic lua implementation. | Jon Bergli Heier | 11 | -8/+174 | |
2011-05-17 | Fixed handling UTF-8 input. | Jon Bergli Heier | 1 | -1/+1 | |
2011-05-17 | Fixed font scaling and raise window sizes. | Jon Bergli Heier | 2 | -18/+18 | |
2011-05-17 | Added a console-like window which doesn't do anything interesting yet. | Jon Bergli Heier | 12 | -38/+444 | |
2011-05-14 | Implemented terrain chunk caching. | Jon Bergli Heier | 8 | -121/+238 | |
2011-05-12 | Minor cross-compile fixes. | Jon Bergli Heier | 1 | -3/+6 | |
2011-05-11 | Merge branch 'win32' | Jon Bergli Heier | 9 | -18/+209 | |
2011-05-11 | Fixed cross-compiling. | Jon Bergli Heier | 1 | -6/+27 | |
2011-05-11 | Working win32 port. | Jon Bergli Heier | 9 | -108/+132 | |
2011-05-10 | Adjusted fog function. | Jon Bergli Heier | 1 | -1/+1 | |
2011-05-10 | Merge branch 'master' into win32 | Jon Bergli Heier | 23 | -649/+5148 | |
Conflicts: gui.h quadtree.cpp scene.cpp scene.h | |||||
2011-05-10 | Updated makefile. | Jon Bergli Heier | 1 | -6/+8 | |
2011-05-10 | Added fog and implemented a simple skybox. | Jon Bergli Heier | 5 | -14/+41 | |
2011-05-09 | Simple flat file-based saving and loading of chunks. | Jon Bergli Heier | 3 | -40/+94 | |
2011-05-09 | Fixed chunk border bugginess. | Jon Bergli Heier | 3 | -81/+76 | |
2011-05-08 | Halve triangles/vertices per node, assume width and height is always 1. | Jon Bergli Heier | 3 | -159/+70 | |
2011-05-08 | Fixed Terrain::raise(). | Jon Bergli Heier | 1 | -24/+48 | |
2011-05-08 | Merged Quadtree and friends into Terrain. | Jon Bergli Heier | 8 | -654/+609 | |
2011-05-08 | Working dynamic generation of terrain. | Jon Bergli Heier | 6 | -118/+207 | |
2011-05-07 | Use chunk-relative coordinates in nodes. | Jon Bergli Heier | 3 | -32/+42 | |
2011-05-07 | Replace static heightmap with perlin noise using libnoise and noiseutils. | Jon Bergli Heier | 10 | -14/+4450 | |
2011-05-07 | Add radius to the last nested for-loops in Quadtree::raise(). | Jon Bergli Heier | 1 | -2/+2 | |
2011-05-06 | Changed raise algorithm. | Jon Bergli Heier | 4 | -6/+18 | |
2011-05-01 | Added /dist to .gitignore. | Jon Bergli Heier | 1 | -0/+1 | |
2011-05-01 | Added makefile, debugging stuff. | Jon Bergli Heier | 4 | -10/+44 | |
2011-04-29 | win32 port wip | Jon Bergli Heier | 6 | -7/+132 | |
2011-04-18 | Basic tool implementation. | Jon Bergli Heier | 7 | -115/+233 | |
2011-04-11 | Draw a selection marker on the terrain. | Jon Bergli Heier | 5 | -20/+30 | |
2011-04-10 | Added a simple interface to adjust raise/lower-function parameters using CEGUI. | Jon Bergli Heier | 12 | -8/+1625 | |
2011-04-10 | Simple raise/lower implementation. | Jon Bergli Heier | 4 | -34/+95 | |
2011-04-10 | Added textures and stuff to repo. | Jon Bergli Heier | 10 | -14/+155 | |
2011-04-09 | Moved relevant code to the Scene class. | Jon Bergli Heier | 3 | -303/+332 | |
2011-04-09 | Terrain multitexturing. | Jon Bergli Heier | 8 | -58/+90 | |
2011-04-09 | #include cleanup | Jon Bergli Heier | 7 | -17/+14 | |
2011-04-09 | Moved from dynamic LOD to chunked loading. | Jon Bergli Heier | 5 | -511/+245 | |
2011-04-04 | Threaded VBO creation. | Jon Bergli Heier | 5 | -58/+135 | |
A secondary memory-mapped VBO is filled in a separate thread, which replaces the main VBO when work is done. | |||||
2011-04-03 | Implemented very ineffective dynamic terrain LOD. | Jon Bergli Heier | 4 | -19/+135 | |