index
:
gress
master
particles
[no description]
Jon Bergli Heier
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
Files
Lines
2011-05-29
Somewhat fixed gravitation and jumping.
Jon Bergli Heier
2
-4
/
+10
2011-05-29
Removed cross-compile stuff from Makefile.win32.
Jon Bergli Heier
1
-24
/
+8
2011-05-29
Cross-compile with scons.
Jon Bergli Heier
1
-6
/
+16
2011-05-28
Changed tolua build rules to avoid running tolua++ on every build.
Jon Bergli Heier
1
-3
/
+4
2011-05-28
Updated win32 makefile.
Jon Bergli Heier
1
-5
/
+5
2011-05-28
Color terrain blue while underwater, raised sand level.
Jon Bergli Heier
1
-6
/
+3
2011-05-28
Terrain changes, added water.
Jon Bergli Heier
6
-9
/
+87
2011-05-20
Basic lua implementation.
Jon Bergli Heier
11
-8
/
+174
2011-05-17
Fixed handling UTF-8 input.
Jon Bergli Heier
1
-1
/
+1
2011-05-17
Fixed font scaling and raise window sizes.
Jon Bergli Heier
2
-18
/
+18
2011-05-17
Added a console-like window which doesn't do anything interesting yet.
Jon Bergli Heier
12
-38
/
+444
2011-05-14
Implemented terrain chunk caching.
Jon Bergli Heier
8
-121
/
+238
2011-05-12
Minor cross-compile fixes.
Jon Bergli Heier
1
-3
/
+6
2011-05-11
Merge branch 'win32'
Jon Bergli Heier
9
-18
/
+209
2011-05-11
Fixed cross-compiling.
Jon Bergli Heier
1
-6
/
+27
2011-05-11
Working win32 port.
Jon Bergli Heier
9
-108
/
+132
2011-05-10
Adjusted fog function.
Jon Bergli Heier
1
-1
/
+1
2011-05-10
Merge branch 'master' into win32
Jon Bergli Heier
23
-649
/
+5148
2011-05-10
Updated makefile.
Jon Bergli Heier
1
-6
/
+8
2011-05-10
Added fog and implemented a simple skybox.
Jon Bergli Heier
5
-14
/
+41
2011-05-09
Simple flat file-based saving and loading of chunks.
Jon Bergli Heier
3
-40
/
+94
2011-05-09
Fixed chunk border bugginess.
Jon Bergli Heier
3
-81
/
+76
2011-05-08
Halve triangles/vertices per node, assume width and height is always 1.
Jon Bergli Heier
3
-159
/
+70
2011-05-08
Fixed Terrain::raise().
Jon Bergli Heier
1
-24
/
+48
2011-05-08
Merged Quadtree and friends into Terrain.
Jon Bergli Heier
8
-654
/
+609
2011-05-08
Working dynamic generation of terrain.
Jon Bergli Heier
6
-118
/
+207
2011-05-07
Use chunk-relative coordinates in nodes.
Jon Bergli Heier
3
-32
/
+42
2011-05-07
Replace static heightmap with perlin noise using libnoise and noiseutils.
Jon Bergli Heier
10
-14
/
+4450
2011-05-07
Add radius to the last nested for-loops in Quadtree::raise().
Jon Bergli Heier
1
-2
/
+2
2011-05-06
Changed raise algorithm.
Jon Bergli Heier
4
-6
/
+18
2011-05-01
Added /dist to .gitignore.
Jon Bergli Heier
1
-0
/
+1
2011-05-01
Added makefile, debugging stuff.
Jon Bergli Heier
4
-10
/
+44
2011-04-29
win32 port wip
Jon Bergli Heier
6
-7
/
+132
2011-04-18
Basic tool implementation.
Jon Bergli Heier
7
-115
/
+233
2011-04-11
Draw a selection marker on the terrain.
Jon Bergli Heier
5
-20
/
+30
2011-04-10
Added a simple interface to adjust raise/lower-function parameters using CEGUI.
Jon Bergli Heier
12
-8
/
+1625
2011-04-10
Simple raise/lower implementation.
Jon Bergli Heier
4
-34
/
+95
2011-04-10
Added textures and stuff to repo.
Jon Bergli Heier
10
-14
/
+155
2011-04-09
Moved relevant code to the Scene class.
Jon Bergli Heier
3
-303
/
+332
2011-04-09
Terrain multitexturing.
Jon Bergli Heier
8
-58
/
+90
2011-04-09
#include cleanup
Jon Bergli Heier
7
-17
/
+14
2011-04-09
Moved from dynamic LOD to chunked loading.
Jon Bergli Heier
5
-511
/
+245
2011-04-04
Threaded VBO creation.
Jon Bergli Heier
5
-58
/
+135
2011-04-03
Implemented very ineffective dynamic terrain LOD.
Jon Bergli Heier
4
-19
/
+135
2011-04-02
Started work on dynamic merging and subdivision.
Jon Bergli Heier
5
-8
/
+75
2011-04-02
Moved select() into Scene, fixed rendering end of terrain.
Jon Bergli Heier
4
-122
/
+66
2011-04-02
Finished terrain lighting.
Jon Bergli Heier
5
-73
/
+198
2011-04-01
Terrain shader lighting - work in progress.
Jon Bergli Heier
6
-17
/
+238
2011-04-01
Some cleanup in preparation for dynamic subdivision of the terrain quadtree.
Jon Bergli Heier
3
-53
/
+78
2011-03-31
Adjust texture coordinates from each node's size.
Jon Bergli Heier
1
-0
/
+5
[next]