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Jon Bergli Heier
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quadtree.cpp
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2011-05-07
Use chunk-relative coordinates in nodes.
Jon Bergli Heier
1
-16
/
+18
2011-05-07
Add radius to the last nested for-loops in Quadtree::raise().
Jon Bergli Heier
1
-2
/
+2
2011-05-06
Changed raise algorithm.
Jon Bergli Heier
1
-4
/
+14
2011-04-10
Simple raise/lower implementation.
Jon Bergli Heier
1
-29
/
+81
2011-04-10
Added textures and stuff to repo.
Jon Bergli Heier
1
-7
/
+23
2011-04-09
Terrain multitexturing.
Jon Bergli Heier
1
-7
/
+0
2011-04-09
#include cleanup
Jon Bergli Heier
1
-4
/
+3
2011-04-09
Moved from dynamic LOD to chunked loading.
Jon Bergli Heier
1
-435
/
+172
2011-04-04
Threaded VBO creation.
Jon Bergli Heier
1
-45
/
+114
2011-04-03
Implemented very ineffective dynamic terrain LOD.
Jon Bergli Heier
1
-9
/
+97
2011-04-02
Started work on dynamic merging and subdivision.
Jon Bergli Heier
1
-8
/
+55
2011-04-02
Moved select() into Scene, fixed rendering end of terrain.
Jon Bergli Heier
1
-1
/
+1
2011-04-02
Finished terrain lighting.
Jon Bergli Heier
1
-30
/
+187
2011-04-01
Terrain shader lighting - work in progress.
Jon Bergli Heier
1
-0
/
+4
2011-04-01
Some cleanup in preparation for dynamic subdivision of the terrain quadtree.
Jon Bergli Heier
1
-34
/
+58
2011-03-31
Adjust texture coordinates from each node's size.
Jon Bergli Heier
1
-0
/
+5
2011-03-30
Initial commit.
Jon Bergli Heier
1
-0
/
+302