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path: root/quadtree.cpp
AgeCommit message (Collapse)AuthorFilesLines
2011-05-07Use chunk-relative coordinates in nodes.Jon Bergli Heier1-16/+18
2011-05-07Add radius to the last nested for-loops in Quadtree::raise().Jon Bergli Heier1-2/+2
2011-05-06Changed raise algorithm.Jon Bergli Heier1-4/+14
2011-04-10Simple raise/lower implementation.Jon Bergli Heier1-29/+81
2011-04-10Added textures and stuff to repo.Jon Bergli Heier1-7/+23
2011-04-09Terrain multitexturing.Jon Bergli Heier1-7/+0
2011-04-09#include cleanupJon Bergli Heier1-4/+3
2011-04-09Moved from dynamic LOD to chunked loading.Jon Bergli Heier1-435/+172
2011-04-04Threaded VBO creation.Jon Bergli Heier1-45/+114
A secondary memory-mapped VBO is filled in a separate thread, which replaces the main VBO when work is done.
2011-04-03Implemented very ineffective dynamic terrain LOD.Jon Bergli Heier1-9/+97
2011-04-02Started work on dynamic merging and subdivision.Jon Bergli Heier1-8/+55
2011-04-02Moved select() into Scene, fixed rendering end of terrain.Jon Bergli Heier1-1/+1
2011-04-02Finished terrain lighting.Jon Bergli Heier1-30/+187
2011-04-01Terrain shader lighting - work in progress.Jon Bergli Heier1-0/+4
2011-04-01Some cleanup in preparation for dynamic subdivision of the terrain quadtree.Jon Bergli Heier1-34/+58
2011-03-31Adjust texture coordinates from each node's size.Jon Bergli Heier1-0/+5
2011-03-30Initial commit.Jon Bergli Heier1-0/+302