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2011-05-29Some code cleanup in scene.cpp.Jon Bergli Heier1-66/+22
2011-05-29Cull terrain faces.Jon Bergli Heier1-0/+4
2011-05-29Added slight moving animation to water texture.Jon Bergli Heier1-0/+4
2011-05-29Fixed underwater movement.Jon Bergli Heier1-5/+9
2011-05-29Somewhat fixed gravitation and jumping.Jon Bergli Heier1-4/+9
2011-05-28Terrain changes, added water.Jon Bergli Heier1-0/+57
2011-05-20Basic lua implementation.Jon Bergli Heier1-1/+8
2011-05-17Added a console-like window which doesn't do anything interesting yet.Jon Bergli Heier1-24/+66
2011-05-14Implemented terrain chunk caching.Jon Bergli Heier1-2/+2
2011-05-11Working win32 port.Jon Bergli Heier1-17/+10
2011-05-10Merge branch 'master' into win32Jon Bergli Heier1-59/+89
Conflicts: gui.h quadtree.cpp scene.cpp scene.h
2011-05-10Added fog and implemented a simple skybox.Jon Bergli Heier1-4/+27
2011-05-09Fixed chunk border bugginess.Jon Bergli Heier1-3/+1
2011-05-08Halve triangles/vertices per node, assume width and height is always 1.Jon Bergli Heier1-2/+2
2011-05-08Merged Quadtree and friends into Terrain.Jon Bergli Heier1-16/+16
2011-05-08Working dynamic generation of terrain.Jon Bergli Heier1-14/+32
2011-05-07Use chunk-relative coordinates in nodes.Jon Bergli Heier1-15/+22
2011-05-07Replace static heightmap with perlin noise using libnoise and noiseutils.Jon Bergli Heier1-12/+5
2011-05-01Added makefile, debugging stuff.Jon Bergli Heier1-0/+10
2011-04-29win32 port wipJon Bergli Heier1-5/+5
2011-04-18Basic tool implementation.Jon Bergli Heier1-12/+24
2011-04-11Draw a selection marker on the terrain.Jon Bergli Heier1-12/+13
2011-04-10Added a simple interface to adjust raise/lower-function parameters using CEGUI.Jon Bergli Heier1-7/+53
2011-04-10Simple raise/lower implementation.Jon Bergli Heier1-4/+10
2011-04-10Added textures and stuff to repo.Jon Bergli Heier1-4/+4
2011-04-09Moved relevant code to the Scene class.Jon Bergli Heier1-0/+303
2011-04-09Terrain multitexturing.Jon Bergli Heier1-3/+4
2011-04-09#include cleanupJon Bergli Heier1-1/+1
2011-04-09Moved from dynamic LOD to chunked loading.Jon Bergli Heier1-2/+1
2011-04-04Threaded VBO creation.Jon Bergli Heier1-0/+1
A secondary memory-mapped VBO is filled in a separate thread, which replaces the main VBO when work is done.
2011-04-02Started work on dynamic merging and subdivision.Jon Bergli Heier1-0/+4
2011-04-02Moved select() into Scene, fixed rendering end of terrain.Jon Bergli Heier1-0/+45
2011-03-30Initial commit.Jon Bergli Heier1-0/+46