Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-07-03 | Load and save terrain objects, added ModelManager for object models.HEADmaster | Jon Bergli Heier | 1 | -1/+1 | |
2011-07-02 | Import and render tree models. | Jon Bergli Heier | 1 | -0/+5 | |
Trees are loaded from the new trees.blend using assimp. Tree objects are then received from the server and rendered on the given terrain locations. Each chunk now holds a list of objects and coordinates, which can be used to easily add other models as well. Also moded the GLSL fog code to its own shader which can be linked in different programs. | |||||
2011-06-01 | Clean up normals in Terrain, fixes mingw32 build. | Jon Bergli Heier | 1 | -2/+0 | |
2011-06-01 | A bunch of network-related changes. | Jon Bergli Heier | 1 | -2/+8 | |
2011-05-14 | Implemented terrain chunk caching. | Jon Bergli Heier | 1 | -10/+3 | |
2011-05-11 | Working win32 port. | Jon Bergli Heier | 1 | -0/+1 | |
2011-05-09 | Simple flat file-based saving and loading of chunks. | Jon Bergli Heier | 1 | -0/+3 | |
2011-05-09 | Fixed chunk border bugginess. | Jon Bergli Heier | 1 | -0/+1 | |
2011-05-08 | Halve triangles/vertices per node, assume width and height is always 1. | Jon Bergli Heier | 1 | -4/+3 | |
2011-05-08 | Merged Quadtree and friends into Terrain. | Jon Bergli Heier | 1 | -0/+55 | |
2011-05-08 | Working dynamic generation of terrain. | Jon Bergli Heier | 1 | -1/+7 | |
2011-05-07 | Replace static heightmap with perlin noise using libnoise and noiseutils. | Jon Bergli Heier | 1 | -0/+9 | |