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#include "video.h"
#include "scene.h"

#include "gl.h"

#include <SDL_image.h>

bool init_sdl_image() {
	int real_flags = IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG);
	if(!(real_flags | IMG_INIT_PNG && real_flags | IMG_INIT_JPG)) {
		std::cerr << "Missing PNG or JPEG libraries" << std::endl;
		return false;
	}
	return true;
}

int main(int argc, char **argv) {
	if(!init_sdl_image())
		return 1;

	video::width = 1280;
	video::height = 720;
	video::init();

#ifdef WIN32
	win32_gl_init();
#endif

	Scene *scene = new Scene();

	SDL_ShowCursor(SDL_DISABLE);
	SDL_EnableUNICODE(1);

	SDL_WarpMouse(video::width/2, video::height/2);
	scene->last_time = SDL_GetTicks();
	scene->update();
	while(scene->running) {
		scene->events();
		scene->render();

		SDL_Delay(1);
	}

	delete scene;
	video::free();

	return 0;
}