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#include "video.h"
#include "game.h"
#include "gl.h"
#include <SDL_image.h>
#include <boost/format.hpp>
bool init_sdl_image() {
int real_flags = IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG);
if(!(real_flags | IMG_INIT_PNG && real_flags | IMG_INIT_JPG)) {
std::cerr << "Missing PNG or JPEG libraries" << std::endl;
return false;
}
return true;
}
int main(int argc, char **argv) {
if(argc != 3) {
std::cout << (boost::format("Usage: %s HOST PORT") % argv[0]).str() << std::endl;
return 1;
}
if(!init_sdl_image())
return 1;
video::width = 1280;
video::height = 720;
video::init();
#ifdef WIN32
win32_gl_init();
#endif
SDL_ShowCursor(SDL_DISABLE);
SDL_EnableUNICODE(1);
Game& game = Game::get_instance();
game.run(argv[1], argv[2]);
video::free();
return 0;
}
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