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#ifndef PLAYER_H
#define PLAYER_H
#include "gl.h"
#include "vector.h"
#include <boost/shared_ptr.hpp>
#include <boost/cstdint.hpp>
#include <FTGL/ftgl.h>
#include <list>
class Player {
private:
uint32_t id;
std::string name;
Vector3 pos;
float t;
public:
typedef boost::shared_ptr<Player> p;
Player(uint32_t id, Vector3& pos, const std::string name);
uint32_t get_id();
std::string get_name();
Vector3 get_pos();
void set_pos(Vector3& pos);
void render(FTFont *font, unsigned int steps, GLuint texture);
};
typedef std::list<Player::p> PlayerList;
#endif
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