summaryrefslogtreecommitdiff
path: root/quadtree.h
blob: 84125d2e1ff3aca8dd5d8c0414d6e502cb9f34b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
#ifndef QUADTREE_H
#define QUADTREE_H

#include "vector.h"
#include "terrain.h"

#include <list>

class Quadtree {
	public:
		struct QuadChunk;

		struct QuadNode {
			QuadChunk *chunk;
			float x, y, width, height;
			float vertex_array[15];

			QuadNode(QuadChunk *chunk, float x, float y, float width, float height);
			virtual ~QuadNode();

			float distance(float px, float pz);
			void fill();
			void draw();
			void draw_grid();
			void draw_normal();
			float get_height(float px, float py);
			Vector3 get_normal(int index);
		};

		struct QuadChunk {
			Quadtree *tree;
			QuadNode **nodes;
			float x, y, width, height;
			float *heights;
			Vector3 *normals;
			size_t buf_size;
			unsigned int vbo_object;
			unsigned int node_count;
			unsigned int vertices;
			float init_time;

			QuadChunk(Quadtree *tree, float x, float y, float width, float height);
			~QuadChunk();

			float distance(float px, float pz);
			void make_vbo();
			QuadNode *find(float x, float y);
			void calc_normals();
		};

		static const int chunk_size = 32;

		std::list<QuadChunk*> chunks;
		Terrain *terrain;
		Quadtree();
		virtual ~Quadtree();

		void raise(float x, float z, float radius, float focus, float strength, bool up = true);

		void update(float x, float z);
		QuadNode *find(float x, float y);
		QuadNode *get_left(QuadNode *node);
		QuadNode *get_right(QuadNode *node);
		QuadNode *get_up(QuadNode *node);
		QuadNode *get_down(QuadNode *node);
};

#endif