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#ifndef SCENE_H
#define SCENE_H
#include "vector.h"
#include "terrain.h"
#include "gl.h"
#include "shader.h"
#include "gui.h"
#include "tool.h"
#include "scripting.h"
#include <FTGL/ftgl.h>
class Scene {
public:
float pitch, yaw;
Vector3 pos;
float yvel;
Terrain *terrain;
FTFont *font;
GUI *gui;
Tool *tool;
ConsoleWindow *console;
Lua *lua;
bool running;
bool grid;
bool normals;
bool render_terrain;
bool gravity;
bool dialog;
bool flying;
bool underwater;
Terrain::Node *last_node;
unsigned int last_time;
Vector3 selected;
bool do_select, show_selection;
int sx, sy;
GLShaderProgram terrain_program;
GLShaderProgram water_program;
GLuint grass_texture, rock_texture, soil_texture, water_texture, marker_texture;
Scene();
~Scene();
void lookat();
void move(float forward, float right, int steps);
bool select(int x, int y, float& px, float& py, float& pz);
void update();
void events();
void render();
GLuint load_texture(const char *filename);
};
#endif
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