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#ifndef SCENE_H
#define SCENE_H

#include "vector.h"
#include "terrain.h"
#include "gl.h"
#include "shader.h"
#include "gui.h"
#include "tool.h"
#include "scripting.h"

#include <FTGL/ftgl.h>

class Scene {
	public:
		float pitch, yaw;
		Vector3 pos;
		float yvel;
		Terrain *terrain;
		FTFont *font;
		GUI *gui;
		Tool *tool;
		ConsoleWindow *console;
		Lua *lua;

		bool running;
		bool grid;
		bool normals;
		bool render_terrain;
		bool gravity;
		bool dialog;
		bool flying;
		bool underwater;

		Terrain::Node *last_node;

		unsigned int last_time;
		Vector3 selected;

		bool do_select, show_selection;
		int sx, sy;

		GLShaderProgram terrain_program;
		GLShaderProgram water_program;

		GLuint grass_texture, rock_texture, soil_texture, water_texture, marker_texture;

		Scene();
		~Scene();

		void lookat();
		void move(float forward, float right, int steps);
		bool select(int x, int y, float& px, float& py, float& pz);
		void update();
		void events();
		void render();
		GLuint load_texture(const char *filename);
};

#endif