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#include "scripting.h"

#include "tolua++.h"
#include "scripting/tolua_test.h"

#include <boost/algorithm/string/join.hpp>

#include <iostream>
#include <list>

Lua::Lua() {
	L = luaL_newstate();
	luaL_openlibs(L);
	tolua_test_open(L);

	/* store a pointer to 'this' in the lua state */
	lua_pushlightuserdata(L, this);
	lua_setglobal(L, "lua_instance");
}

Lua::~Lua() {
	lua_close(L);
}

void Lua::set_log_func(boost::function<void (const char*)> log_func) {
	this->log_func = log_func;
	log_func("Lua::set_log_func() called");
}

void Lua::print(const char *s) {
	if(log_func)
		log_func(s);
	else
		std::cout << s << std::endl;
}

void Lua::dostring(std::string s) {
	int before = lua_gettop(L);
	int err = luaL_dostring(L, s.c_str());
	if(err == 1) {
		std::string s= lua_tostring(L, -1);
		lua_pop(L, 1);
		throw(LuaError(s));
	} else {
		int after = lua_gettop(L);
		std::list<std::string> vals;
		for(int i = before; i < after; i++) {
			const char *s = lua_tostring(L, -1);
			std::string str;
			if(s == NULL) {
				str = lua_typename(L, lua_type(L, -1));
			} else {
				str = s;
			}
			vals.push_front(str);
			lua_pop(L, 1);
		}

		this->print(boost::algorithm::join(vals, ",").c_str());
	}
}