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path: root/shaders/fog_fragment.glsl
blob: 90b4591c18f0900bc333ef7b5b2ab34fc5d3cf65 (plain)
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#version 120

void foggify(vec3 player_pos, vec3 pos) {
	gl_FragColor = mix(gl_FragColor, gl_Fog.color, pow(length(player_pos - pos)/100, 5));
	if(player_pos.y < 30 - 1.7)
		gl_FragColor = mix(gl_FragColor, vec4(0, .3, .8, 0), .7);
}

/* vim: set syn=glsl: */