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path: root/shaders/terrain_vertex.glsl
blob: 27da83f1e69d7458d3b7a743312e68ef5c6af038 (plain)
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#version 120

varying vec3 normal, light_pos, pos;
uniform vec2 chunk_pos;

void main() {
	normal = gl_Normal;
	light_pos = vec3(0, 1, 0);
	pos = gl_Vertex.xyz + vec3(chunk_pos.x, 0, chunk_pos.y);

	gl_TexCoord[0] = gl_MultiTexCoord0;
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

/* vim: set syn=glsl: */