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path: root/shaders/tree_vertex.glsl
blob: 4c06beeb36c41bb900eb0ad1663ce31dcb287bbb (plain)
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#version 120

uniform vec3 tree_pos;
varying vec3 normal, pos;

void main() {
	normal = gl_Normal;
	pos = gl_Vertex.xyz + tree_pos;

	gl_TexCoord[0] = gl_MultiTexCoord0;
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

/* vim: set syn=glsl: */