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#ifndef TERRAIN_LOADER_H
#define TERRAIN_LOADER_H
#include <boost/filesystem.hpp>
namespace fs = boost::filesystem;
class TerrainLoader {
private:
int seed;
fs::path root;
public:
TerrainLoader(int seed, fs::path root);
virtual ~TerrainLoader();
float *generate_heights(int x, int y, int width, int height);
float *get_chunk(int x, int y, int width, int height);
bool has_chunk(int x, int y);
void save_chunk(float *chunk, int x, int y, int width, int height);
float *load_chunk(int x, int y, int width, int height);
};
#endif
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