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#include "tool.h"
/* Tool */
Tool::Tool(Terrain *terrain) {
this->terrain = terrain;
}
void Tool::gui_show() {
gui->show();
}
void Tool::gui_hide() {
gui->hide();
}
void Tool::gui_update() {
gui->update();
}
/* RaiseTool */
RaiseTool::RaiseTool(Terrain *terrain) : Tool(terrain) {
gui = new RaiseWindow();
gui_hide();
}
RaiseTool::~RaiseTool() {
delete gui;
}
bool RaiseTool::handle_event(SDL_Event& event, Vector3& selected) {
RaiseWindow *wnd = static_cast<RaiseWindow*>(gui);
switch(event.type) {
case SDL_MOUSEBUTTONUP:
switch(event.button.button) {
case SDL_BUTTON_WHEELUP:
terrain->raise(selected.x, selected.z, wnd->get_radius(), wnd->get_focus(),
wnd->get_strength());
return true;
case SDL_BUTTON_WHEELDOWN:
terrain->raise(selected.x, selected.z, wnd->get_radius(), wnd->get_focus(),
wnd->get_strength(), false);
return true;
}
}
return false;
}
const char* RaiseTool::get_name() {
return "RaiseTool";
}
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