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#ifndef TOOL_H
#define TOOL_H

#include "terrain.h"
#include "vector.h"
#include "gui.h"

#include <SDL.h>

class Tool {
	protected:
		Terrain *terrain;
		GUI *gui;

	public:
		Tool(Terrain *terrain);
		virtual ~Tool() {};

		virtual bool handle_event(SDL_Event& event, Vector3& selected) = 0;
		virtual void gui_show();
		virtual void gui_hide();
		virtual void gui_update();
		virtual const char* get_name() = 0;
};

class RaiseTool : public Tool {
	public:
		RaiseTool(Terrain *terrain);
		virtual ~RaiseTool();

		virtual bool handle_event(SDL_Event& event, Vector3& selected);
		virtual const char* get_name();
};

#endif