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#include "vector.h"

#include <boost/format.hpp>

#include <cmath>
#include <string>

Vector2::Vector2() {
	x = y = 0;
}

Vector2::Vector2(const Vector2& v) {
	x = v.x;
	y = v.y;
}

Vector2::Vector2(float x, float y) {
	this->x = x;
	this->y = y;
}

bool Vector2::operator==(const Vector2& v) const {
	return x == v.x && y == v.y;
}

Vector2& Vector2::operator+=(const Vector2& v) {
	x += v.x;
	y += v.y;
	return *this;
}

Vector2& Vector2::operator-=(const Vector2& v) {
	x -= v.x;
	y -= v.y;
	return *this;
}

Vector2 Vector2::operator-(const Vector2& v) {
	return Vector2(*this) -= v;
}

Vector2& Vector2::operator*=(const float f) {
	x *= f;
	y *= f;
	return *this;
}

Vector2& Vector2::operator/=(const float f) {
	x /= f;
	y /= f;
	return *this;
}

float Vector2::length() {
	return sqrtf(x*x + y*y);
}

std::string Vector2::str() {
	return (boost::format("[%.2f %.2f]") % x % y).str();
}

/**
 * Vector3
 */

Vector3::Vector3() {
	x = y = z = 0;
}

Vector3::Vector3(const Vector3& v) : Vector2(v) {
	z = v.z;
}

Vector3::Vector3(float x, float y, float z) : Vector2(x, y) {
	this->z = z;
}

bool Vector3::operator==(const Vector3& v) {
	return x == v.x && y == v.y && z == v.z;
}

Vector3& Vector3::operator+=(const Vector3& v) {
	x += v.x;
	y += v.y;
	z += v.z;
	return *this;
}

Vector3 Vector3::operator+(const Vector3& v) {
	return Vector3(*this) += v;
}

Vector3& Vector3::operator-=(const Vector3& v) {
	x -= v.x;
	y -= v.y;
	z -= v.z;
	return *this;
}

Vector3 Vector3::operator-(const Vector3& v) {
	return Vector3(*this) -= v;
}

Vector3& Vector3::operator*=(const float f) {
	x *= f;
	y *= f;
	z *= f;
	return *this;
}

Vector3 Vector3::operator*(const float f) {
	return Vector3(*this) *= f;
}

Vector3& Vector3::operator/=(const float f) {
	x /= f;
	y /= f;
	z /= f;
	return *this;
}

Vector3 Vector3::operator/(const float f) {
	return Vector3(*this) /= f;
}

Vector3 Vector3::cross(const Vector3& v) {
	return Vector3(y*v.z - z*v.y,
			z*v.x - x*v.z,
			x*v.y - y*v.x);
}

float Vector3::dot(const Vector3& v) {
	return x*v.x + y*v.y + z*v.z;
}

Vector2 Vector3::xz() {
	return Vector2(x, z);
}

float Vector3::length() {
	return sqrtf(x*x + y*y + z*z);
}

std::string Vector3::str() {
	return (boost::format("[%.2f %.2f %.2f]") % x % y % z).str();
}