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#ifndef POOL_H
#define POOL_H
#include "stdint.h"
template<class T>
class BasePool {
public:
struct Element {
unsigned int use_count;
BasePool* pool;
char data[sizeof(T)];
};
virtual void free(Element* e) = 0;
};
template<class T>
class P {
private:
typedef typename BasePool<T>::Element Element;
Element* e;
void inc() {
e->use_count++;
}
void dec() {
e->use_count--;
if(!e->use_count) {
T* p = (T*)e->data;
p->~T();
e->pool->free(e);
}
}
public:
P() : e(0) {}
explicit P(Element* ep) : e(ep) {
inc();
}
P(const P& p) : e(p.e) {
inc();
}
~P() {
if(e) {
dec();
}
}
void operator=(const P& p) {
if(e) {
dec();
}
e = p.e;
if(e) {
inc();
}
}
void reset() {
if(e) {
dec();
}
e = 0;
}
T* operator->() {
return (T*)e->data;
}
T* operator*() {
return (T*)e->data;
}
operator bool() {
return bool(e);
}
};
template<class T, unsigned int size>
class Pool : public BasePool<T> {
private:
typedef typename BasePool<T>::Element Element;
union Node {
Element e;
Node* next;
};
Node elements[size];
Node* next_free;
void free(Element* e) {
Node* n = (Node*)e;
n->next = next_free;
next_free = n;
}
Element* alloc() {
if(!next_free) {
return 0;
}
Element* e = &next_free->e;
next_free = next_free->next;
e->use_count = 0;
e->pool = this;
return e;
}
public:
Pool() : next_free(0) {
for(unsigned int i = 0; i < size; i++) {
free(&elements[i].e);
}
}
P<T> create() {
Element* e = alloc();
if(!e) {
return P<T>();
}
new (e->data) T;
return P<T>(e);
}
};
void* operator new(unsigned int, char* buf);
#endif
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