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#include "mainwindow.h"
MainWindow::MainWindow() {
//setAttribute(Qt::WA_MacBrushedMetal, true);
setupUi(this);
connect(button_prev, SIGNAL(clicked()), SIGNAL(prev()));
connect(button_pause, SIGNAL(clicked()), SIGNAL(pause()));
connect(button_play, SIGNAL(clicked()), SIGNAL(play()));
connect(button_next, SIGNAL(clicked()), SIGNAL(next()));
connect(slider_seek, SIGNAL(sliderReleased()), SLOT(slider_released()));
button_pause->hide();
}
void MainWindow::update_track(const QUrl& track) {
}
void MainWindow::update_state(bool playing) {
if(playing) {
button_play->hide();
button_pause->show();
} else {
button_pause->hide();
button_play->show();
}
}
void MainWindow::update_pos(int pos) {
label_pos->setText(QString("%1:%2").arg(pos / 60).arg(pos % 60, 2, 10, QChar('0')));
if(!slider_seek->isSliderDown()) {
slider_seek->setValue(pos);
}
}
void MainWindow::update_length(int length) {
label_length->setText(QString("%1:%2").arg(length / 60).arg(length % 60, 2, 10, QChar('0')));
slider_seek->setMaximum(length);
}
void MainWindow::slider_released() {
emit seek(slider_seek->value());
}
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