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diff -ru eglaysher-rlvm-bee99d3/test/luaRlvm.cpp eglaysher-rlvm-bee99d3-patched/test/luaRlvm.cpp
--- eglaysher-rlvm-bee99d3/test/luaRlvm.cpp 2011-05-15 21:44:42.000000000 +0200
+++ eglaysher-rlvm-bee99d3-patched/test/luaRlvm.cpp 2012-12-14 18:28:49.832405609 +0100
@@ -99,9 +99,6 @@
int main(int argc, char* argv[]) {
srand(time(NULL));
- // Set global state: allow spaces in game paths
- fs::path::default_name_check(fs::native);
-
// -----------------------------------------------------------------------
// Parse command line options
@@ -206,7 +206,7 @@
seenPath = correctPathCase(gamerootPath / "Seen.txt");
Gameexe gameexe(gameexePath);
- gameexe("__GAMEPATH") = gamerootPath.file_string();
+ gameexe("__GAMEPATH") = gamerootPath.string();
gameexe("MEMORY") = 1;
// Run the incoming lua file and do some basic error checking on what it
@@ -214,13 +214,13 @@
ScriptWorld world;
SDLSystem sdlSystem(gameexe);
- libReallive::Archive arc(seenPath.file_string(), gameexe("REGNAME"));
+ libReallive::Archive arc(seenPath.string(), gameexe("REGNAME"));
ScriptMachine rlmachine(world, sdlSystem, arc);
addAllModules(rlmachine);
addGameHacks(rlmachine);
world.initializeMachine(rlmachine);
- world.loadToplevelFile(scriptLocation.file_string());
+ world.loadToplevelFile(scriptLocation.string());
// Make sure we go as fast as possible:
sdlSystem.setForceFastForward();
diff -ru eglaysher-rlvm-bee99d3/test/ScriptMachine/ScriptWorld.cpp eglaysher-rlvm-bee99d3-patched/test/ScriptMachine/ScriptWorld.cpp
--- eglaysher-rlvm-bee99d3/test/ScriptMachine/ScriptWorld.cpp 2011-05-15 21:44:42.000000000 +0200
+++ eglaysher-rlvm-bee99d3-patched/test/ScriptMachine/ScriptWorld.cpp 2012-12-14 18:28:31.616017633 +0100
@@ -89,7 +89,7 @@
throw std::runtime_error(oss.str());
}
- if (luaL_dofile(L, script_path.file_string().c_str())) {
+ if (luaL_dofile(L, script_path.string().c_str())) {
ostringstream oss;
oss << "Error while running script: " << script_path << " ("
<< lua_tostring(L, -1) << ")";
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