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#include "application.h"
#include <SFML/Graphics/RenderWindow.hpp>
#include <stdexcept>
extern const sf::Input* input_backend;
sf::RenderWindow *renderwindow;
Application::Application() {
please_quit = false;
}
Application::~Application() {
}
void Application::create_window(unsigned int w, unsigned int h, bool fs, const std::string& title) {
window->Create(sf::VideoMode(w, h, 32), title, sf::Style::Resize | sf::Style::Close | (fs ? sf::Style::Fullscreen : 0));
window->UseVerticalSync(true);
}
void Application::init_window(unsigned int w, unsigned int h, bool fs, const std::string& title) {
renderwindow = new sf::RenderWindow();
window = renderwindow;
create_window(w, h, fs, title);
input_backend = &window->GetInput();
window_title = title;
}
void Application::run() {
while(1) {
sf::Event e;
while(window->GetEvent(e)) {
event(e);
}
if(please_quit) {
return;
}
update();
swap();
}
}
void Application::swap() {
window->Display();
}
void Application::quit() {
please_quit = true;
}
void Application::event(const sf::Event& e) {
switch(e.Type) {
case sf::Event::Closed:
quit();
break;
case sf::Event::KeyPressed:
event_keypress(e.Key.Code);
break;
case sf::Event::Resized:
event_reshape(e.Size.Width, e.Size.Height);
break;
default:
break;
}
}
void Application::event_keypress(sf::Key::Code key) {
switch(key) {
case sf::Key::Escape:
quit();
break;
case sf::Key::F:
fullscreen = !fullscreen;
create_window(1024, 768, fullscreen, window_title);
event_reshape(window->GetWidth(), window->GetHeight());
init();
break;
default:
break;
}
}
void Application::event_reshape(int width, int height) {
}
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