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#include "image.h"
#include "gl.h"
#include "stb_image.h"
Image::Image() {
data = 0;
}
Image::Image(const std::string& filename) {
load(filename);
}
Image::~Image() {
if(data) {
stbi_image_free(data);
}
}
void Image::load(const std::string& filename) {
int w, h, ch;
data = stbi_load(filename.c_str(), &w, &h, &ch, 4);
width = w;
height = h;
if(ch == 4) {
format = GL_RGBA;
} else {
format = GL_RGBA;
}
}
unsigned int Image::w() const {
return width;
}
unsigned int Image::h() const {
return height;
}
unsigned int Image::f() const {
return format;
}
const void* Image::d() const {
return data;
}
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