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#include "pointsprite.h"
#include "SDL/SDL_opengl.h"
PointSprite::PointSprite(float _size, const Texture& _texture) : texture(_texture) {
size = _size;
}
void PointSprite::draw(const Vector2& pos) const {
texture.bind();
glPointSize(size);
glBegin(GL_POINTS);
glVertex2f(pos.x, pos.y);
glEnd();
}
void PointSprite::draw_array(void* ptr, unsigned int coords, unsigned int stride, unsigned int first, unsigned int num) {
texture.bind();
glPointSize(size);
glVertexPointer(coords, GL_FLOAT, stride, ptr);
glDrawArrays(GL_POINTS, first, num);
}
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