1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
#include <SDL/SDL_opengl.h>
#include <stdexcept>
#include "texture.h"
#include <stdio.h>
void Texture::bind() const {
glBindTexture(GL_TEXTURE_2D, texture);
}
unsigned int Texture::tex() const {
return texture;
}
unsigned int Texture::w() const {
return width;
}
unsigned int Texture::h() const {
return height;
}
void Texture::build(void* data, unsigned int format, unsigned int w, unsigned int h) {
if(!data) {
throw(std::runtime_error("No texture data"));
}
width = w;
height = h;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, width, height, format, GL_UNSIGNED_BYTE, data);
}
|