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#ifndef _TEXTURE_H_
#define _TEXTURE_H_
#include "image.h"
class Texture {
public:
Texture();
Texture(const Image& image);
Texture(const std::string& filename);
void load(const Image& image);
void bind() const;
unsigned int tex() const;
unsigned int w() const;
unsigned int h() const;
protected:
void build(const void* data, unsigned int format, unsigned int w, unsigned int h);
unsigned int width;
unsigned int height;
unsigned int texture;
};
#endif // _TEXTURE_H_
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