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#ifndef _VECTOR_H_
#define _VECTOR_H_
class Vector2 {
public:
union {
float x, r;
};
union {
float y, g;
};
Vector2();
Vector2(float p1, float p2);
Vector2(const Vector2& v);
Vector2& operator=(const Vector2& v);
Vector2& operator+=(const Vector2& v);
Vector2& operator+(const Vector2& v);
Vector2& operator-=(const Vector2& v);
Vector2& operator-(const Vector2& v);
};
class Vector3 : public Vector2 {
public:
union {
float z, b;
};
Vector3();
Vector3(float p1, float p2, float p3);
Vector3(const Vector3& v);
Vector3& operator=(const Vector3& v);
Vector3& operator+=(const Vector3& v);
Vector3& operator+(const Vector3& v);
Vector3& operator-=(const Vector3& v);
Vector3& operator-(const Vector3& v);
};
class Vector4 : public Vector3 {
public:
union {
float w, a;
};
Vector4();
Vector4(float p1, float p2, float p3, float p4);
Vector4(const Vector4& v);
Vector4& operator=(const Vector4& v);
Vector4& operator+=(const Vector4& v);
Vector4& operator+(const Vector4& v);
Vector4& operator-=(const Vector4& v);
Vector4& operator-(const Vector4& v);
};
#endif
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