diff options
-rw-r--r-- | gl.cpp | 74 | ||||
-rw-r--r-- | gl.h | 42 | ||||
-rw-r--r-- | gui.h | 2 | ||||
-rw-r--r-- | main.cpp | 7 | ||||
-rw-r--r-- | scene.cpp | 10 | ||||
-rw-r--r-- | scene.h | 4 |
6 files changed, 132 insertions, 7 deletions
@@ -0,0 +1,74 @@ +#include "gl.h" + +#include <SDL.h> + +#ifdef WIN32 + +void (*glGenBuffers)(GLsizei, GLuint*); +void (*glDeleteBuffers)(GLsizei, GLuint*); +void (*glBindBuffer)(GLenum, GLuint); +void (*glBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum); +GLvoid* (*glMapBuffer)(GLenum, GLenum); +GLboolean (*glUnmapBuffer)(GLenum); + +/* uniform */ +GLint (*glGetUniformLocation)(GLuint, const GLchar*); +void (*glUniform1i)(GLint, GLint); +void (*glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); + +/* texture */ +void (*glActiveTexture)(GLenum); + +/* program/shader */ +GLuint (*glCreateProgram)(void); +void (*glLinkProgram)(GLuint); +void (*glGetProgramiv)(GLuint, GLenum, GLint*); +void (*glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); +void (*glUseProgram)(GLuint); +void (*glDeleteProgram)(GLuint); + +GLuint (*glCreateShader)(GLenum); +void (*glShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*); +void (*glCompileShader)(GLuint); +void (*glGetShaderiv)(GLuint, GLenum, GLint*); +void (*glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); + +void (*glAttachShader)(GLuint, GLuint); +void (*glDetachShader)(GLuint, GLuint); +void (*glDeleteShader)(GLuint); + +//GL_DeleteBuffers glDeleteBuffers = NULL; + +void win32_gl_init() { + glGenBuffers = (void(*)(GLsizei, GLuint*))SDL_GL_GetProcAddress("glGenBuffers"); + glDeleteBuffers = (void(*)(GLsizei, GLuint*))SDL_GL_GetProcAddress("glDeleteBuffers"); + glBindBuffer = (void(*)(GLenum, GLuint))SDL_GL_GetProcAddress("glBindBuffer"); + glBufferData = (void(*)(GLenum, GLsizeiptr, const GLvoid*, GLenum))SDL_GL_GetProcAddress("glBufferData"); + glMapBuffer = (GLvoid*(*)(GLenum, GLenum))SDL_GL_GetProcAddress("glMapBuffer"); + glUnmapBuffer = (GLboolean(*)(GLenum))SDL_GL_GetProcAddress("glUnmapBuffer"); + + glGetUniformLocation = (GLint(*)(GLuint, const GLchar*))SDL_GL_GetProcAddress("glGetUniformLocation"); + glUniform1i = (void(*)(GLint, GLint))SDL_GL_GetProcAddress("glUniform1i"); + glUniform3f = (void(*)(GLint, GLfloat, GLfloat, GLfloat))SDL_GL_GetProcAddress("glUniform3f"); + + glActiveTexture = (void(*)(GLenum))SDL_GL_GetProcAddress("glActiveTexture"); + + glCreateProgram = (GLuint(*)(void))SDL_GL_GetProcAddress("glCreateProgram"); + glLinkProgram = (void(*)(GLuint))SDL_GL_GetProcAddress("glLinkProgram"); + glGetProgramiv = (void(*)(GLuint, GLenum, GLint*))SDL_GL_GetProcAddress("glGetProgramiv"); + glGetProgramInfoLog = (void(*)(GLuint, GLsizei, GLsizei*, GLchar*))SDL_GL_GetProcAddress("glGetProgramInfoLog"); + glUseProgram = (void(*)(GLuint))SDL_GL_GetProcAddress("glUseProgram"); + glDeleteProgram = (void(*)(GLuint))SDL_GL_GetProcAddress("glDeleteProgram"); + + glCreateShader = (GLuint(*)(GLenum))SDL_GL_GetProcAddress("glCreateShader"); + glShaderSource = (void(*)(GLuint, GLsizei, const GLchar**, const GLint*))SDL_GL_GetProcAddress("glShaderSource"); + glCompileShader = (void(*)(GLuint))SDL_GL_GetProcAddress("glCompileShader"); + glGetShaderiv = (void(*)(GLuint, GLenum, GLint*))SDL_GL_GetProcAddress("glGetShaderiv"); + glGetShaderInfoLog = (void(*)(GLuint, GLsizei, GLsizei*, GLchar*))SDL_GL_GetProcAddress("glGetShaderInfoLog"); + + glAttachShader = (void(*)(GLuint, GLuint))SDL_GL_GetProcAddress("glAttachShader"); + glDetachShader = (void(*)(GLuint, GLuint))SDL_GL_GetProcAddress("glDetachShader"); + glDeleteShader = (void(*)(GLuint))SDL_GL_GetProcAddress("glDeleteShader"); +} + +#endif @@ -1,7 +1,49 @@ #ifndef GL_H #define GL_H +#ifndef WIN32 #define GL_GLEXT_PROTOTYPES +#endif + #include <SDL_opengl.h> +#ifdef WIN32 +/* buffer */ +extern void (*glGenBuffers)(GLsizei, GLuint*); +extern void (*glDeleteBuffers)(GLsizei, GLuint*); +extern void (*glBindBuffer)(GLenum, GLuint); +extern void (*glBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum); +extern GLvoid* (*glMapBuffer)(GLenum, GLenum); +extern GLboolean (*glUnmapBuffer)(GLenum); + +/* uniform */ +extern GLint (*glGetUniformLocation)(GLuint, const GLchar*); +extern void (*glUniform1i)(GLint, GLint); +extern void (*glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); + +/* texture */ +extern void (*glActiveTexture)(GLenum); + +/* program/shader */ +extern GLuint (*glCreateProgram)(void); +extern void (*glLinkProgram)(GLuint); +extern void (*glGetProgramiv)(GLuint, GLenum, GLint*); +extern void (*glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); +extern void (*glUseProgram)(GLuint); +extern void (*glDeleteProgram)(GLuint); + +extern GLuint (*glCreateShader)(GLenum); +extern void (*glShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*); +extern void (*glCompileShader)(GLuint); +extern void (*glGetShaderiv)(GLuint, GLenum, GLint*); +extern void (*glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); + +extern void (*glAttachShader)(GLuint, GLuint); +extern void (*glDetachShader)(GLuint, GLuint); +extern void (*glDeleteShader)(GLuint); + +void win32_gl_init(); +#endif + + #endif @@ -1,6 +1,8 @@ #ifndef GUI_H #define GUI_H +#define CEGUI_STATIC + #include <CEGUI.h> class GUI { @@ -8,6 +8,13 @@ int main(int argc, char **argv) { video::height = 720; video::init(); +#ifdef WIN32 + win32_gl_init(); +#ifdef CEGUI_STATIC +#warning "cegui static" +#endif +#endif + Scene scene; SDL_ShowCursor(SDL_DISABLE); @@ -61,8 +61,8 @@ Scene::Scene() { qt = new Quadtree(w, h, heightmap); /* load font */ - font = new FTTextureFont("fonts/VeraMono.ttf"); - font->FaceSize(10); + //font = new FTTextureFont("fonts/VeraMono.ttf"); + //font->FaceSize(10); GUI::init(); } @@ -72,7 +72,7 @@ Scene::~Scene() { delete tool; if(qt) delete qt; - delete font; + //delete font; } void Scene::lookat() { @@ -408,7 +408,7 @@ void Scene::render() { } video::ortho(); - float height = font->LineHeight(); + /*float height = font->LineHeight(); glColor3f(1, 1, 1); glTranslatef(0, video::height-height, 0); font->Render((boost::format("%dx%d chunks: %d gravity: %d steps: %d") @@ -424,7 +424,7 @@ void Scene::render() { if(tool) { glTranslatef(0, -height, 0); font->Render((boost::format("Tool: %s") % tool->get_name()).str().c_str()); - } + }*/ /*if(selected) { glTranslatef(0, height, 0); //font->Render((boost::format("(%s %s %s %s)") % selected->a->str() % selected->b->str() % selected->c->str() % selected->d->str()).str().c_str()); @@ -8,7 +8,7 @@ #include "gui.h" #include "tool.h" -#include <FTGL/ftgl.h> +//#include <FTGL/ftgl.h> class Scene { public: @@ -16,7 +16,7 @@ class Scene { Vector3 pos; float yvel; Quadtree *qt; - FTFont *font; + //FTFont *font; GUI *gui; Tool *tool; |