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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-11-27 09:09:17 +0100
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-11-27 09:09:17 +0100
commitea826f1f229e5a4f7ec452e8ec842fb31d3a19f6 (patch)
treee23e7a0ceb7efaf24cfe9de2294f59d8f04812cf
parenta87eb89017dad9d87719dd1bf6c3e5cbf9ed5759 (diff)
Use tilegroups for exposed tiles instead of just a list of tiles.
-rw-r--r--common/message.h2
-rw-r--r--server/game.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/common/message.h b/common/message.h
index 6f48742..0d11f02 100644
--- a/common/message.h
+++ b/common/message.h
@@ -144,7 +144,7 @@ namespace Message {
//! Concealed tiles in hand.
Tiles hand;
//! Open tiles in hand.
- Tiles open;
+ Tilegroups open;
//! Discarded tiles.
Tiles pond;
diff --git a/server/game.h b/server/game.h
index c327e66..77a9053 100644
--- a/server/game.h
+++ b/server/game.h
@@ -27,7 +27,7 @@ class Game : public boost::enable_shared_from_this<Game> {
Client::p client;
Tiles hand;
- Tiles open;
+ Tilegroups open;
Tiles pond;
bool riichi;