diff options
author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-11-25 03:01:43 +0100 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-11-25 03:01:43 +0100 |
commit | 4282a9d069b3bedc8888a4e6202f2b066233d4ec (patch) | |
tree | 8e0646804a7b33883be5867833e7b02004ddca1c /server/lobby.h | |
parent | d5aae396856ee801eb2e2420b786fda2f13cf391 (diff) |
Rename Player to Client, to better reflect what it represents.
A Player should be specific to a game, while a Client may participate in several.
Diffstat (limited to 'server/lobby.h')
-rw-r--r-- | server/lobby.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/server/lobby.h b/server/lobby.h index 6f5572e..0e25975 100644 --- a/server/lobby.h +++ b/server/lobby.h @@ -6,20 +6,20 @@ #include <vector> #include "tcpserver.h" -#include "player.h" +#include "client.h" class Lobby { private: boost::asio::io_service io_service; TCPServer server; - std::vector<Player::p> waiting; + std::vector<Client::p> waiting; //! Handle new connection. void handle_connect(Connection::p connection); //! Handle action. - void handle_action(Player::p player); + void handle_action(Client::p client); public: Lobby(); |