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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-11-25 03:01:43 +0100
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-11-25 03:01:43 +0100
commit4282a9d069b3bedc8888a4e6202f2b066233d4ec (patch)
tree8e0646804a7b33883be5867833e7b02004ddca1c /server/lobby.h
parentd5aae396856ee801eb2e2420b786fda2f13cf391 (diff)
Rename Player to Client, to better reflect what it represents.
A Player should be specific to a game, while a Client may participate in several.
Diffstat (limited to 'server/lobby.h')
-rw-r--r--server/lobby.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/server/lobby.h b/server/lobby.h
index 6f5572e..0e25975 100644
--- a/server/lobby.h
+++ b/server/lobby.h
@@ -6,20 +6,20 @@
#include <vector>
#include "tcpserver.h"
-#include "player.h"
+#include "client.h"
class Lobby {
private:
boost::asio::io_service io_service;
TCPServer server;
- std::vector<Player::p> waiting;
+ std::vector<Client::p> waiting;
//! Handle new connection.
void handle_connect(Connection::p connection);
//! Handle action.
- void handle_action(Player::p player);
+ void handle_action(Client::p client);
public:
Lobby();