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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-12-02 02:13:49 +0100
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-12-02 02:13:49 +0100
commitfdd3d58c92fc924c31c3acad69dcb3d0dac06ac0 (patch)
treefedc2b0ca0f46ab0df97c3b42a11189396ac3b21 /server
parent088b544805f90515d626b1e140060f7666c94910 (diff)
Send current_player with RoundState.
Diffstat (limited to 'server')
-rw-r--r--server/client.cpp6
-rw-r--r--server/client.h6
-rw-r--r--server/game.cpp4
3 files changed, 8 insertions, 8 deletions
diff --git a/server/client.cpp b/server/client.cpp
index 95f7e1d..1fbef6d 100644
--- a/server/client.cpp
+++ b/server/client.cpp
@@ -104,8 +104,8 @@ void Client::round_start() {
connection->send(make_shared<Message::RoundStart>());
}
-void Client::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a) {
- connection->send(make_shared<Message::RoundState>(pl_d, pl_r, pl_u, pl_l, d, a));
+void Client::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p) {
+ connection->send(make_shared<Message::RoundState>(pl_d, pl_r, pl_u, pl_l, d, a, p));
}
void Client::round_end(boost::function<void ()> callback) {
@@ -133,7 +133,7 @@ void ClientDumb::round_start() {
}
-void ClientDumb::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a) {
+void ClientDumb::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p) {
}
diff --git a/server/client.h b/server/client.h
index 91fd4b6..add78f0 100644
--- a/server/client.h
+++ b/server/client.h
@@ -28,7 +28,7 @@ class ClientBase {
typedef Message::RoundState::Player PlayerState;
//! Send round state.
- virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a) = 0;
+ virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p) = 0;
//! Send round end.
virtual void round_end(boost::function<void ()> callback) = 0;
@@ -83,7 +83,7 @@ class Client : public ClientBase, public boost::enable_shared_from_this<Client>
virtual void round_start();
//! Send round state.
- virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a);
+ virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p);
//! Send round end.
virtual void round_end(boost::function<void ()> callback);
@@ -102,7 +102,7 @@ class ClientDumb : public ClientBase {
virtual void round_start();
- virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a);
+ virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const Tiles& d, const Actions& a, int p);
virtual void round_end(boost::function<void ()> callback);
diff --git a/server/game.cpp b/server/game.cpp
index 2e96578..628a966 100644
--- a/server/game.cpp
+++ b/server/game.cpp
@@ -128,7 +128,7 @@ void Game::round_update_draw() {
a = possible_actions;
}
- players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a);
+ players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a, current_player - player);
} while(++player);
// Await action from client.
@@ -157,7 +157,7 @@ void Game::round_update_discard() {
}
}
- players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a);
+ players[player].client->round_state(state[0], state[1], state[2], state[3], dora, a, current_player - player);
} while(++player);
preceding_action = Action::Pass;