Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-12-07 | Completed framework for reconnection. Still missing client-fallback and ↵ | Vegard Storheil Eriksen | 1 | -15/+15 | |
resync upon reconnect. | |||||
2010-12-06 | some preliminary code and structure for dis-connection and re-connection. | Ole Daniel Evensen | 1 | -0/+16 | |
2010-12-03 | Use PlayerState and GameState in Message::RoundState. | Vegard Storheil Eriksen | 1 | -5/+3 | |
2010-12-02 | Send current_player with RoundState. | Vegard Storheil Eriksen | 1 | -3/+3 | |
2010-12-01 | Made «dumb» ClientDumb. | Vegard Storheil Eriksen | 1 | -0/+15 | |
2010-12-01 | Made Client a child of abstract ClientBase. | Vegard Storheil Eriksen | 1 | -9/+37 | |
2010-12-01 | Added lobby support to Client. | Vegard Storheil Eriksen | 1 | -1/+7 | |
2010-11-29 | Wait for Ready from client before starting a new round. | Vegard Storheil Eriksen | 1 | -1/+1 | |
2010-11-27 | Changed format of RoundState again. | Vegard Storheil Eriksen | 1 | -1/+3 | |
2010-11-25 | Client::game_start() now take list of nicks, not list of clients. Minor cleanup. | Vegard Storheil Eriksen | 1 | -7/+2 | |
2010-11-25 | Rename Player to Client, to better reflect what it represents. | Vegard Storheil Eriksen | 1 | -0/+66 | |
A Player should be specific to a game, while a Client may participate in several. |