summaryrefslogtreecommitdiff
path: root/server/game.cpp
blob: 346251e0dfc327ef8fda901f6638462be1188357 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
#include "game.h"

#include <boost/bind.hpp>

#include <iostream>

Game::p Game::create(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) {
	Game::p p(new Game(player_1, player_2, player_3, player_4));
	p->start();
	return p;
}

Game::~Game() {
	std::cout << "Game destroyed." << std::endl;
}

Game::Game(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) {
	players.push_back(player_1);
	players.push_back(player_2);
	players.push_back(player_3);
	players.push_back(player_4);
}

void Game::handle_ready() {
	std::cout << "Still waiting for " << waiting_players << "." << std::endl;
	
	if(--waiting_players) {
		return;
	}
	
	std::cout << "All ready!" << std::endl;
	
	round_start();
}

void Game::round_start() {
	players[0]->round_start();
	players[1]->round_start();
	players[2]->round_start();
	players[3]->round_start();
	
	// Sett opp runden
	
	round_update();
}

void Game::round_update() {
	// Send RoundState, inkl. liste av mulige actions.
	State::p game_state = make_shared<State>();
	
	players[0]->round_state(game_state);
	players[1]->round_state(game_state);
	players[2]->round_state(game_state);
	players[3]->round_state(game_state);
	
	// Kall player->get_action(handle_action) for hver spiller som har actions
	players[0]->get_action(boost::bind(&Game::handle_action, shared_from_this(), _1));
}

void Game::handle_action(Action action) {
	// Sjekk action, sjekk om endelig action er avgjort
	// Oppdater state
	// Evt. round_end()
	
	round_update();
}

void Game::round_end() {
	// Flere runder? round_start()
	// Ferdig? game_end()
}

void Game::start() {
	std::cout << "Started a game with "
		<< players[0]->nick() << ", "
		<< players[1]->nick() << ", "
		<< players[2]->nick() << " and "
		<< players[3]->nick() << "." << std::endl;
	
	waiting_players = 4;
	
	players[0]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
	players[1]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
	players[2]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
	players[3]->game_start(boost::bind(&Game::handle_ready, shared_from_this()), players);
}