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authorJon Bergli Heier <snakebite@jvnv.net>2010-05-21 02:33:30 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2010-05-21 02:33:30 +0200
commitbd948fec3d82e117c0d66a435af949182adf2477 (patch)
tree78e67f954b2d8d6fe64f3189e96d199ee4f089de
parent9d5cfe532a277e31afb305b0742942e3f8cbbf2d (diff)
Use KMOD_SHIFT in Player::update instead of manual OR-ing.
-rw-r--r--player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/player.cpp b/player.cpp
index 2ab07de..3db0237 100644
--- a/player.cpp
+++ b/player.cpp
@@ -34,7 +34,7 @@ void Player::draw() {
void Player::update() {
Uint8 *keystate = SDL_GetKeyState(NULL);
- float factor = move_factor * (SDL_GetModState() & (KMOD_LSHIFT | KMOD_RSHIFT) ? focus_factor : 1);
+ float factor = move_factor * (SDL_GetModState() & KMOD_SHIFT ? focus_factor : 1);
float x_speed = factor * keystate[SDLK_RIGHT] - factor * keystate[SDLK_LEFT];
float y_speed = factor * keystate[SDLK_UP] - factor * keystate[SDLK_DOWN];