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authorJon Bergli Heier <snakebite@jvnv.net>2010-06-26 19:08:20 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2010-06-26 19:08:20 +0200
commitaa3e66d13703eaf7e45350f339fd95d7cb877324 (patch)
tree154df9e7e0576202716034609b7747dbdf2f040e /engine/enemy.cpp
parentc9e914eeaa624cfa796bdea13ebb1056dfda5c9b (diff)
Pass Stage::patterns to Enemy ctor to let Enemy spawn BulletPattern instances.
Diffstat (limited to 'engine/enemy.cpp')
-rw-r--r--engine/enemy.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engine/enemy.cpp b/engine/enemy.cpp
index 09f1da8..ed07dec 100644
--- a/engine/enemy.cpp
+++ b/engine/enemy.cpp
@@ -4,14 +4,15 @@
#include <SDL/SDL_opengl.h>
-Enemy::Enemy(const Vector2& initpos) {
+Enemy::Enemy(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns) : patterns(stage_patterns) {
pos = initpos;
texture = new TextureSDL("textures/enemy.png");
+
+ patterns.push_back(new BulletPattern1(Vector2(0.5, 0.8)));
}
void Enemy::update() {
-
}
void Enemy::draw() {
@@ -26,4 +27,4 @@ void Enemy::draw() {
glEnd();
glDisable(GL_TEXTURE_2D);
-} \ No newline at end of file
+}