diff options
author | Jon Bergli Heier <snakebite@jvnv.net> | 2010-06-26 19:08:20 +0200 |
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committer | Jon Bergli Heier <snakebite@jvnv.net> | 2010-06-26 19:08:20 +0200 |
commit | aa3e66d13703eaf7e45350f339fd95d7cb877324 (patch) | |
tree | 154df9e7e0576202716034609b7747dbdf2f040e /engine/enemy.cpp | |
parent | c9e914eeaa624cfa796bdea13ebb1056dfda5c9b (diff) |
Pass Stage::patterns to Enemy ctor to let Enemy spawn BulletPattern instances.
Diffstat (limited to 'engine/enemy.cpp')
-rw-r--r-- | engine/enemy.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engine/enemy.cpp b/engine/enemy.cpp index 09f1da8..ed07dec 100644 --- a/engine/enemy.cpp +++ b/engine/enemy.cpp @@ -4,14 +4,15 @@ #include <SDL/SDL_opengl.h> -Enemy::Enemy(const Vector2& initpos) { +Enemy::Enemy(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns) : patterns(stage_patterns) { pos = initpos; texture = new TextureSDL("textures/enemy.png"); + + patterns.push_back(new BulletPattern1(Vector2(0.5, 0.8))); } void Enemy::update() { - } void Enemy::draw() { @@ -26,4 +27,4 @@ void Enemy::draw() { glEnd(); glDisable(GL_TEXTURE_2D); -}
\ No newline at end of file +} |