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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-05-23 20:14:44 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-05-23 20:14:44 +0200
commit02d326cd9540cdf3aeffceb35ceac2d0fc03faf0 (patch)
tree7dbff53a9d5521a262f0c640fc1d9729a37e8d33 /engine/stage.cpp
parent9e9140cdf95845c580ba084342033094e928c6e8 (diff)
Added initpos-vectors to BulletPatterns.
Diffstat (limited to 'engine/stage.cpp')
-rw-r--r--engine/stage.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engine/stage.cpp b/engine/stage.cpp
index b9995ed..06ae1ef 100644
--- a/engine/stage.cpp
+++ b/engine/stage.cpp
@@ -11,11 +11,11 @@ Stage::Stage() {
texture = new TextureSDL("textures/shot1.png");
shader = new GLShaderProgram();
- patterns.push_back(new BulletPattern());
- patterns.push_back(new BulletPattern1());
- patterns.push_back(new BulletPattern2(0.2, 0.5));
- patterns.push_back(new BulletPattern2(0.5, 0.5));
- patterns.push_back(new BulletPattern2(0.8, 0.5));
+ patterns.push_back(new BulletPattern3(Vector2(0.5, 0.5)));
+ patterns.push_back(new BulletPattern1(Vector2(0.5, 0.8)));
+ patterns.push_back(new BulletPattern2(Vector2(0.2, 0.5)));
+ patterns.push_back(new BulletPattern2(Vector2(0.5, 0.5)));
+ patterns.push_back(new BulletPattern2(Vector2(0.8, 0.5)));
GLFragmentShader shader1("shaders/bullet_fragment.glsl");
GLVertexShader shader2("shaders/bullet_vertex.glsl");