diff options
author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-23 20:14:44 +0200 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-05-23 20:14:44 +0200 |
commit | 02d326cd9540cdf3aeffceb35ceac2d0fc03faf0 (patch) | |
tree | 7dbff53a9d5521a262f0c640fc1d9729a37e8d33 /engine/stage.cpp | |
parent | 9e9140cdf95845c580ba084342033094e928c6e8 (diff) |
Added initpos-vectors to BulletPatterns.
Diffstat (limited to 'engine/stage.cpp')
-rw-r--r-- | engine/stage.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engine/stage.cpp b/engine/stage.cpp index b9995ed..06ae1ef 100644 --- a/engine/stage.cpp +++ b/engine/stage.cpp @@ -11,11 +11,11 @@ Stage::Stage() { texture = new TextureSDL("textures/shot1.png"); shader = new GLShaderProgram(); - patterns.push_back(new BulletPattern()); - patterns.push_back(new BulletPattern1()); - patterns.push_back(new BulletPattern2(0.2, 0.5)); - patterns.push_back(new BulletPattern2(0.5, 0.5)); - patterns.push_back(new BulletPattern2(0.8, 0.5)); + patterns.push_back(new BulletPattern3(Vector2(0.5, 0.5))); + patterns.push_back(new BulletPattern1(Vector2(0.5, 0.8))); + patterns.push_back(new BulletPattern2(Vector2(0.2, 0.5))); + patterns.push_back(new BulletPattern2(Vector2(0.5, 0.5))); + patterns.push_back(new BulletPattern2(Vector2(0.8, 0.5))); GLFragmentShader shader1("shaders/bullet_fragment.glsl"); GLVertexShader shader2("shaders/bullet_vertex.glsl"); |