diff options
author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-10-02 03:44:08 +0200 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-10-02 03:44:08 +0200 |
commit | 4414344fb085c458bd689d95a9f02bc251d0554a (patch) | |
tree | f2752fa50ed250f46cf61d98dd3d5ef0ae42b310 /engine/stage.cpp | |
parent | cd5f7f9c3ff949dcc5922fd91e79028a9bf489ab (diff) |
Replaced all instances of TextureSDL with TextureSTBI.
Diffstat (limited to 'engine/stage.cpp')
-rw-r--r-- | engine/stage.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/stage.cpp b/engine/stage.cpp index 46e18a8..0026119 100644 --- a/engine/stage.cpp +++ b/engine/stage.cpp @@ -2,7 +2,7 @@ #include "config.h" -#include <wriggle/texturesdl.h> +#include <wriggle/texturestbi.h> #include <SDL/SDL_opengl.h> #include <cmath> @@ -12,7 +12,7 @@ Stage::Stage() { player = new Player(); - texture = new TextureSDL("textures/shot1.png"); + texture = new TextureSTBI("textures/shot1.png"); shader = new GLShaderProgram(); enemy_list.push_back(new Enemy1(Vector2(0.25, 0.75), patterns)); |