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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-10-02 03:44:08 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-10-02 03:44:08 +0200
commit4414344fb085c458bd689d95a9f02bc251d0554a (patch)
treef2752fa50ed250f46cf61d98dd3d5ef0ae42b310 /engine/stage.cpp
parentcd5f7f9c3ff949dcc5922fd91e79028a9bf489ab (diff)
Replaced all instances of TextureSDL with TextureSTBI.
Diffstat (limited to 'engine/stage.cpp')
-rw-r--r--engine/stage.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/stage.cpp b/engine/stage.cpp
index 46e18a8..0026119 100644
--- a/engine/stage.cpp
+++ b/engine/stage.cpp
@@ -2,7 +2,7 @@
#include "config.h"
-#include <wriggle/texturesdl.h>
+#include <wriggle/texturestbi.h>
#include <SDL/SDL_opengl.h>
#include <cmath>
@@ -12,7 +12,7 @@ Stage::Stage() {
player = new Player();
- texture = new TextureSDL("textures/shot1.png");
+ texture = new TextureSTBI("textures/shot1.png");
shader = new GLShaderProgram();
enemy_list.push_back(new Enemy1(Vector2(0.25, 0.75), patterns));