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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-05-24 03:12:30 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-05-24 03:12:30 +0200
commit6952f8fa7e92d5ea0bf955d13c1bf0d95aa27b1a (patch)
treef749fe151ecf04bae3a1e8ad62f9a3678413feac /engine/stage.cpp
parent8e92b0c5aa0cc57e8729069dad4cb635845f51d8 (diff)
Added BulletPattern4.
Diffstat (limited to 'engine/stage.cpp')
-rw-r--r--engine/stage.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engine/stage.cpp b/engine/stage.cpp
index 53d7f59..e2ab46f 100644
--- a/engine/stage.cpp
+++ b/engine/stage.cpp
@@ -16,9 +16,10 @@ Stage::Stage() {
patterns.push_back(new BulletPattern3(Vector2(0.5, 0.5)));
patterns.push_back(new BulletPattern1(Vector2(0.5, 0.8)));
- patterns.push_back(new BulletPattern2(Vector2(0.2, 0.5)));
+ //patterns.push_back(new BulletPattern2(Vector2(0.2, 0.5)));
patterns.push_back(new BulletPattern2(Vector2(0.5, 0.5)));
- patterns.push_back(new BulletPattern2(Vector2(0.8, 0.5)));
+ //patterns.push_back(new BulletPattern2(Vector2(0.8, 0.5)));
+ patterns.push_back(new BulletPattern4(Vector2(0.5, 0.8)));
GLFragmentShader shader1("shaders/bullet_fragment.glsl");
GLVertexShader shader2("shaders/bullet_vertex.glsl");